Each scriptable graphic object can be associated with a script in addition to executing a pre-built action.
The script allows you to define custom procedures for managing the events generated by the object in response to the mouse action, and in particular:


    1. Mouse pointer input in the area from the animation
    2. Exit mouse pointer from the animation area
    3. Pressing the mouse button at the animation
    4. Persistence of the key pressed on the animation (cyclical event)
    5. Release of the mouse button
    6. Mouse click (press + release of the button) or activation from the animation keyboard
    7. Double click on the animation


A string of parameters can be passed to the script by setting the CommandLine property in the animation properties. This string can be queried in the script with the CommandLine() function.